Showing posts with label Uncategorized. Show all posts
Showing posts with label Uncategorized. Show all posts

Sunday, January 15, 2017

Modeling the Ocean Floor with Hyperduino: A Step By Step Guide

img_0114This past June, I had the pleasure of attending an ISTE conference for the fist time. It was a great experience, and transformed my thinking about the role technology can play in education. I brought back many “tools” back from my time in Denver, but there was one in particular I have been excited to use. Known as a Hyperduino, it is an invention by Roger Wagner that is designed to make creating interactive electronic objects more accessible to those without extensive coding and computer science backgrounds.

While at the conference, I was lucky enough to take advantage of on-site training and received a free “starter” kit for sharing this with others at the conference. The Hyperduino is actually a piggy-back board that attaches to an Arduino. This allows the user to directly attach  a number of sensors without the need for soldering, extra resistors or a breadboard, and instead uses a series of easy to use connectors. Additionally, Hypderduino is designed to become programmable through an app for Chrome Browsers, which allows the user to learn the logic of programming without the use of coding scripts. Put these things together and you can have your students begin building interactive models connected to students created media.

What I liked about Hyperduino was how easy it was to learn the basics, however, it has many possibilities and can be used in more complicated ways as the user learns more about electronics. It is more than a one use Makerspace tool and invites users to explore creative ways to experiment with different projects.

My choice for introducing Hyperduino with students this year was to focus on the SC 5th grade science curriculum standard for Exploring Changes in Landforms and Oceans that asks students to develop and use models to describe the characteristics and locations of landforms on the ocean flood. Additionally, the project was designed to engage students in areas of Innovative Design (Standard 4) and Computation Thinking (Standard 5) as outlined by the 2016 ISTE Standards for Students.

In order to make the project more manageable, my plan was to break the project down into 3 distinct phases (Model Building, Media Creation, and Wiring and Programming). Since I knew most if not all of the skills required for this work were brand new, instruction was in small groups or “one on one.” It is worth noting that I work in a Montessori program, this became a major advantage for me as it allowed me the time and flexibility in my schedule to both work on the project for extended periods during the day and also have close direct contact with students.

As I introduced and attempted to describe to my 5th graders my idea of a  3D interactive “museum” display of the ocean floor, I got a lot blank and disbelieving looks. We drew some pictures of what our project was trying to show, and I gave the students a look at the example project that came in my kit, but the best thing for the students was to just get some cardboard and start cutting, taping and gluing some prototypes. Taking the time to test out different versions gave the students the ability to see the importance of a deliberate design process. It took several attempts, but soon enough we had a rough shape ready for a “paper mache” covering.

fullsizerender-4 fullsizerender-3 fullsizerender-2

Following the cardboard “framework,” we covered the “bones” of our 3D model with “paper mache” and painted the the landform features as best we could imagine to represent the descriptions students learned while researching the features of the ocean floor. Incredibly most of my students had never used “paper mache” or painted a project ever before. In designing the project I had never even considered the importance of this component. This was the step I had assumed would need the least amount of instruction, but that did not end up being so.

img_0062 img_0065

When not working on this step, students started developing the media we would use to display alongside our model. Students each researched and developed individual “movies” describing their ocean floor feature. We used WeVideo so that would could later “import” work to use with our model. We used WeVideo, because my students are already familiar with its use. The only added WeVideo component that was introduced for this project was the ability to use narration alongside their animated slides. As students completed their videos, I had them export their finished “movies” to their Google Drive accounts, and then finished this step by the sharing the files to my account. This is an important step. It makes adding the movies to the Hyperduino App “Playlists” easier with the files all together in one account.

img_0094 fullsizerender-2 fullsizerender-3-copy img_0093

Following the previous step, we turned our attention to the wiring harness, and programming. We also designed a “touch-sensitive” control board to add to the model at this point. Students began by becoming familiar with how the touch pins and LED lights work together with the Hyperduino even before programming started. They learned how to align the legs of the LEDs and figured out how the different pins corresponded to each other. Students then became familiar with the Hyperduino app for Chrome. We ran some tests and began assigning touch sensors specific lights that would later be added to the model. Inside of the app, these take the form of a playlists that can be saved and allow the user to communicate with the Hyperduino the “code” that needs to be run. Using a the blue “plus” button in the App, we linked the Hyperduino to the “videos” in my Google Drive account. Touch sensors were assigned as “input to respond to” and LEDs were turned on and off “when arriving at content” and “when leaving content.” This step was quite detailed, and required lots of careful thinking, but honestly, it was very intuitive and quite possibly easier for my students than painting and working with “paper mache.”  It provided a chance to teach the importance of testing and the usefulness of “trial and error.” My explanation probably makes it sound harder than it was.

img_0052 img_0049 img_0045

At this point, the wiring, pins, LEDs, and videos were all coordinated to one another through the Hyperduino App “playlist”. Students ran tests to trouble shoot any programming mistakes and we made sure everything worked prior to attaching the lights to the model and the sensors to the control board. Once we made certain the interactions worked as we wanted, we began to attach everything together. The control board wired up easily, but we ran into some tight spots on the model and struggled in a few places to “fish” wires through and into the right location. A few lights pulled loose, but adding tape to the under side and hot glue around the LEDs on top helped hold everything in place.

img_0058 img_0060 img_0054 img_0056 img_0109 img_0102 img_0098

At this point, we had a finished product. One student put it best by simply stating “That’s the coolest thing I’ve ever done at school. I can’t believe we made that.” We ended up deciding to share the model with the school, and set it up as a display in our media center, so students can use the project as they tour the library.

img_0127 img_0125 img_0123

It took some time, but looking back at the effort, I’m glad we saw the project through. I learned as much as my students, and luckily Hyperduino has one last surprise. A classroom kit comes with plenty of extra sensors, lights, and extra wiring harnesses, so not I can reuse the board with a second project! Which is a good thing, becuase the fourth graders I teach are begging for their chance to build something even cooler. I wonder what we will make next.

 


Tuesday, November 1, 2016

Pax Update

Pax UpdateWe wrapped up our third week with our read aloud, and the project has been going great. We have enjoyed using Twitter to discuss the book and characters with other classes around the world. We have connected with students as far away as Europe, Australia and Canada. We are making a hall display to chart the many ways we have talked about the book.
Based on the suggestion of another class, we decided to start posting our thoughts in greater detail in blogs. Check out http://ift.tt/2ebmzNl for some of our work. We just started this week, so more work will appear soon.
Also in even more exciting news, I have learned that the author will be visiting the main branch of Richland County Library on Sunday Nov. 13. I’d like to have a group plan to meet for this event. I know the class would love to meet Sara Pennypacker. Mark your calendars, and I will be in touch with more news soon.


Wednesday, September 21, 2016

DonorsChoose Arrives

DonorsChoose Project Arrives We want to say thanks to wonderful giving of all those that supported our school’s MakerFaire Project on DonorsChoose! A special surprise made it to our school today. The kit of Littlebits will be an awesome addition to the MakerFaire we are planning in December for the entire school. In the meantime, students will get a sneak peak at inventive thinking using the Steam Kit in our rooms. We will post soon some of the ideas we begin testing.

  


Friday, September 16, 2016

Global Read Aloud Starting Soon…

On October 3, Upper Montessori Students will begin taking part in a unique reading experience. The Global Read Aloud is project to connect students around the world through the pages of a book. This year students in our classes will read the book, “Pax” by Sarah Pennypacker. 

We will read the book in class together and connect with different classrooms using Twitter and video chats. Students usually love having their own copy to read along in class. We are trying to put together a way to order the book through school. Don’t buy a copy yet. We will have more information soon.